Richard Gentry
Male Human Sage
He is an adult human with amber eyes, scruffy dyed black hair, a clean shaven face, and medium brown skin.
Personality Traits: Extroverted, Greedy, Jumpy.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: None
Settlement: Rothlow
Mother: Diana Gentry
Father: Hector Gentry
Siblings
- Elenhel Findal Falanarace - age 35 ♀
- Avice Hashard - age 32 ♀
- Constable Caroline Falanarace - age 26 ♀
- Harold Gentry the 2nd - age 13 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 12 | 9 | 9 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2, History +2
Abilities:
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Richard can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Richard is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The games of the gods" |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. |
5 lbs. |
| 1 | 6 gp | Drum | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp 5 cp | Money Pouch | Richard's money pouch. It has 2 gp, 28 sp and 25 cp in it. | 1 lbs. |
| 1 | 12 gp | Pan flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |