Maryit Junior

Male Orcish Cutpurse

He is an adult orc with grey eyes, a bald head, a clean shaven face, and dark green skin.

Personality Traits: Extroverted, Tired, Tense.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 780 AC (Age 20)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Larghakville)

Mother: Gerferg

Father: Gloordid (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 9 9 11 12 10
+2 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Deception +2

Abilities:

  • Relentless Endurance. When Maryit is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Maryit can't use this feature again until you finish a long rest.
  • Savage Attacks. When Maryit scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Maryit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Maryit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 5 sp Electrum signet ring A electrum band, shaped with flat section embossed with the maryit family crest.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 3 sp 7 cp Money Pouch Maryit's money pouch. It has 4 gp, 21 sp and 27 cp in it. 1 lbs.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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