Nerdais

Female Elven Poacher

She is an adult elf with grey eyes, long styled strawberry hair, and light pink skin.

Personality Traits: Upbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 570 AC (Age 230)

Orientation: Hetrosexual

Home: None

Settlement: Romridge (immigrated from Nharinan)

Mother: Varddal the First (Deceased)

Father: Eldalon the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 10 11 11 9
+2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Fey Ancestry. Nerdais has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Nerdais can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Nerdais knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
7 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 120 gp Long-wind music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box has a key which when wound for 6 seconds (1 turn) powers the music box for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power.
1 3 gp 8 sp 2 cp Money Pouch common Nerdais' money pouch. It has 3 gp, 6 sp and 22 cp in it. ⅝ lb.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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