Inarfar

Male Elven Confidence Trickster

He is an adult elf with one grey eye (his left is covered by an eye-patch), strawberry hair in a plait, a big bushy beard, and golden skin.

Personality Traits: Honest, Daring, Serious.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 565 AC (Age 235)

Orientation: Bisexual

Home: None

Settlement: Bandit Camp (immigrated from Nharinan)

Mother: Amarien the First

Father: Elrodrgon the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 9 11 11
-2

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +2, Deception +2

Abilities:

  • Fey Ancestry. Inarfar has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Inarfar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Inarfar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 15 gp Clothes, fine 6 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 4 gp 1 sp 7 cp Money Pouch Inarfar's money pouch. It has 3 gp, 10 sp and 17 cp in it. ⅝ lb.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

Send Feedback