Eledhwil
Female Elven
She is an elderly elf with silver eyes, long curly grey hair, and light pink skin.
Personality Traits: Upbeat, Responsible, Optimistic.
Alignment: neutral.
Born: 230 AC (Age 570)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Nharinan
Mother: Nimrdir the First (Deceased)
Father: Celebodor the First (Deceased)
Siblings
- Lindir the First - age 546 ♂
- Tatith the First - age 513 ♂
- Seriien the Second - age 489 ♀
- Patron Voroin the Second - age 468 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 8 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Stealth +3
Abilities:
- Fey Ancestry. Eledhwil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Any golden forest" | common |
By Prudence Burgess Not a particularly famous book, but surprising to the end. |
5 lbs. |
| 1 | 5 gp | "This magic home" | common |
By Chookol Herupup Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | 25 gp 2 sp 5 cp | Aquamarine ring | uncommon | A gilded copper ring, with 1 small a aquamarine stone inset. | |
| 1 | 100 gp | Magnifying glass | common | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 2 gp 7 sp 7 cp | Money Pouch | common | Eledhwil's money pouch. It has 1 gp, 16 sp and 17 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. |