Killkim
Female Koboldian Housekeeper
She is an adolescent kobold with amber eyes and reddish-brown scales.
Personality Traits: Serious, Honest, Shy.
Alignment: neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Wild Orchard
Settlement: Rognarnham
Mother: Ritgot
Father: Sertin Junior
Siblings
- Dergherg Junior - age 36 ♂
- Narnnint - age 30 ♂
- Nintwow - age 24 ♀
- Gorbet - age 21 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
7 | 14 | 13 | 10 | 10 | 10 |
-1 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Killkim has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Killkim has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 27 gp | Alexandrite earring | uncommon | A electrum earring, with a small alexandrite inset. | |
2 | Broken arrow | common | A broken arrow, missing its tip. | ||
1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 1 gp 2 sp 7 cp | Money Pouch | common | Killkim's money pouch. It has 10 sp and 27 cp in it. | ¾ lb. |
1 | 18 gp | Splendid Quartz necklace | common | A gold necklace, with 8 small quartz gems hanging from it. |