Killkim

Female Koboldian Housekeeper

She is an adolescent kobold with amber eyes and reddish-brown scales.

Personality Traits: Serious, Honest, Shy.

Alignment: neutral.

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Wild Orchard

Settlement: Rognarnham

Mother: Ritgot

Father: Sertin Junior

Siblings

Statistics

STRDEXCONWISINTCHR
7 14 13 10 10 10
-1 +2 +1

ACHPPassive
Perception
Speed
12 5 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Killkim has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Killkim has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 27 gp Alexandrite earring uncommon A electrum earring, with a small alexandrite inset.
2 Broken arrow common A broken arrow, missing its tip.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 2 sp 7 cp Money Pouch common Killkim's money pouch. It has 10 sp and 27 cp in it. ¾ lb.
1 18 gp Splendid Quartz necklace common A gold necklace, with 8 small quartz gems hanging from it.

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