Jerglurg

Male Koboldian Housekeeper

He is an adult kobold with yellow eyes and tan scales with orange-brown stripes.

Personality Traits: Tense, Serious.

Alignment: neutral.

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Vegetable Patch

Settlement: Rognarnham

Spouse: Sargent Markern

Mother: Blurglorn (Deceased)

Father: Hunhun

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
7 13 10 11 7 10
-1 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Sunlight Sensitivity. While in sunlight, Jerglurg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Jerglurg has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 25 gp "K'ryn's Tales of Teyruse" (Illustrated) By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". An expensive illustrated edition, with painted etchings.
5 lbs.
1 A short pencil A short pencil.
1 2 cp Broom A well used broom.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 gp Mirror, steel ½ lb.
1 2 gp 7 sp 3 cp Money Pouch Jerglurg's money pouch. It has 27 sp and 3 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 25 gp 5 sp Splendid Quartz necklace A gold necklace, with 7 medium quartz gems hanging from it.

Download as Fantasy Grounds NPC

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