Karrkern
Female Koboldian Raider
She is an adult kobold with gold eyes (the left of which is glass) and orange-brown scales.
Personality Traits: Upbeat.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: None
Settlement: Rognarnham
Spouse: Pitrit (Deceased)
Mother: Korlarg (Deceased)
Father: Tonkim (Deceased)
Siblings
- Tavbot Junior - age 60 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 12 | 12 | 10 | 10 | 9 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: lawful good
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +2, Perception +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Karrkern has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Karrkern has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Sneak Attack. Once per turn, Karrkern can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Karrkern knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold septum ring | A thick gold hoop, worn through the nose. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 6 gp 5 cp | Money Pouch | Karrkern's money pouch. It has 5 gp, 10 sp and 5 cp in it. | ⅜ lb. |
| 1 | Picture of a landscape | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 3 sp | Silver horn chain | A silver linked chain, made to be worn from a horn. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |