Forgehand Liloala Mîbur Seralt
Male Gnomish Warlock
He is an adult gnome with hazel eyes, a bald head, a big bushy moustache, and dark brown skin.
Personality Traits: Introverted, Altruistic, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: Goat Field
Settlement: Port Aredinglind
Mother: Rindeil Orehammer Killnorg Herilarim Seralt
Father: Eldaltor Narstarn Koxoar Herugffo Seralt
Siblings
- Forgehand Liloala Seralt - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 8 | 11 | 10 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 12 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Dart. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +2, Arcana +2
Abilities:
- Gnome Cunning. Forgehand has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Pattern Seer. Forgehand has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Forgehand Liloala Mîbur is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 13 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 6 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 4 gp 7 sp 3 cp | Money Pouch | Forgehand's money pouch. It has 2 gp, 27 sp and 3 cp in it. | ⅝ lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |