Qimeiel Pimperla Mugheaver Narnlorn Adelbehar
Male Gnomish Hunter
He is an adult gnome with blue eyes, very short pale indigo hair, a horseshoe moustache, and olive skin.
Personality Traits: Jovial, Optimistic.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: Hunters
Settlement: Port Aredinglind
Spouse: Edhweel Tolmco Mimaks Greenville Adelbehar
Mother: Robbins Petty Holfalcso Narnlorn
Father: Pewterseeker Murdock Greene Indisdel Narnlorn
Children
- Rumgirdle Alecandle Adelbehar - age 17 ♀
- Gilxekin Nightren Adelbehar - age 6 ♀
Siblings
- Fairchild Camphikus Nesmaash Narnlorn - age 41 ♂
- Smokegins Eagerstrut Orechest Liltumakjar - age 31 ♀
- Goldcandle Dáráin Parrit Narnlorn - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 7 | 9 | 13 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: neutral evil
Size: Small
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Qimeiel has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Edhweel Tolmco Mimaks Greenville" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Qimeiel's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |