Saerondlin Dighurk Kinurin Klinxjad

Male Gnomish Poacher

He is an adult gnome with brown eyes, balding lemon yellow hair, a pencil moustache, and medium brown skin.

Personality Traits: Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 721 AC (Age 79)

Orientation: Hetrosexual

Home: None

Settlement: Port Aredinglind

Mother: Kriallin Fingdel Dugsiffer Klinxjad

Father: Ornmiast Stalembeth Finduel Eddricus Klinxjad (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 10 12 11
-2 +2 +1

ACHPPassive
Perception
Speed
13 16 10 25 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Perception +2, Deception +2

Abilities:

  • Gnome Cunning. Saerondlin has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Sneak Attack. Once per turn, Saerondlin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Saerondlin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice A standard six-sided die.
1 1 sp 5 cp Gilded copper ear ring A plain gilded copper hoop earring.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 cp Money Pouch Saerondlin's money pouch. It has 1 gp, 10 sp and 4 cp in it. ⁵⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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