Lieutenant Derbit

Female Orcish Guard

She is an adult orc with black eyes, scruffy dark-brown hair, and medium green skin.

Personality Traits: Unperturbed, Impatient.

Alignment: neutral.

Born: 777 AC (Age 24)

Orientation: Hetrosexual

Home: Fish Pond

Settlement: Camp Kilthock

Spouse: Fizzoggle

Children

Statistics

STRDEXCONWISINTCHR
13 9 8 11 10 8
+1 -1 -1

ACHPPassive
Perception
Speed
14 27 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +1, Athletics +3, Perception +2

Abilities:

  • Relentless Endurance. When Derbit is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Derbit can't use this feature again until you finish a long rest.
  • Savage Attacks. When Derbit scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "His evil child" By Fain Forgestrut

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 Dice A standard six-sided die.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 3 gp 1 sp 7 cp Money Pouch Derbit's money pouch. It has 3 gp and 17 cp in it. ⅜ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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