Fergeb
Male Orcish Master Druid's Apprentice
He is an adolescent orc with black eyes, short dark-brown hair, and light green skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Littletunnel's Potionmaker
Settlement: Camp Kilthock
Mother: Geetagrh Berdawnholan
Father: Borgbet Junior (Deceased)
Siblings
- Borgmang - age 19 ♂
- Dergyit Berdawnholan - age 18 ♀
- Killderg Berdawnholan Junior - age 8 ♀
- Stuplorn - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 11 | 11 | 13 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Arcana +3, Animal Handling +2
Abilities:
- Relentless Endurance. When Fergeb is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Fergeb can't use this feature again until you finish a long rest.
- Savage Attacks. When Fergeb scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Fergeb can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fergeb is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Backpack | 5 lbs. | |
| 1 | Button | A loose orange button. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 8 cp | Large copper ear hoop | A large copper hoop earring. | |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | Fergeb's money pouch. It has 2 gp, 4 sp and 1 cp in it. | ⅛ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 5 cp | Painted wood necklace | A string of large painted wooden beads. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |