Galmoin
Male Elven Bard
He is an elderly elf with grey eyes, scruffy white hair, stubble, and light brown skin.
Personality Traits: Greedy, Oblivious, Pessimistic.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 214 AC (Age 586)
Orientation: Hetrosexual
Home: Bard College
Settlement: Sev Taasama
Mother: Rwende (Deceased)
Father: Deneuil (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 11 | 15 |
| -2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Performance +5, History +3
Abilities:
- Fey Ancestry. Galmoin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Galmoin can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Galmoin is a spellcaster. His spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | Drum | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 3 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 4 gp | Gold septum ring | A thick gold hoop, worn through the nose. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 5 gp 3 sp 3 cp | Money Pouch | Galmoin's money pouch. It has 5 gp, 1 sp and 23 cp in it. | ⅝ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Whip | A Martial Melee weapon. 1d4 slashing damage. Range: 5. Properties: Finesse, Reach | 3 lbs. |