Fluluma

Female Otterfolk Housekeeper

She is an adolescent otterfolk with black eyes and dark brown fur with light brown streaks.

Personality Traits: Introverted, Daring, Tense.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: River Inlet

Settlement: Brentden

Mother: Dreatu

Father: Hoomeep

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 9 10 9 10
+2

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Medicine +2

Abilities:

  • Hold Breath. Fluluma can hold their breath for up to 30 minutes at a time.
  • Bite. Fluluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "K'ryn's Tales of Teyruse" common By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
1 4 gp "Their happy thing" (Dog-eared) common By Sheyemeek Throomapup

Not a particularly famous book and unintentionally funny.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
3 Chewed gum common A piece of chewed gum.
1 25 gp 1 sp 1 cp Engraved Topaz ring uncommon A copper ring, with 1 small a topaz stone inset and fine engraving work.
1 12 gp 8 sp 5 cp Garnet necklace common A gilded copper necklace, with a small garnet gem hanging from it.
1 5 gp Mirror, steel common ½ lb.
1 2 gp 9 sp 1 cp Money Pouch common Fluluma's money pouch. It has 27 sp and 21 cp in it. 1 lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Reliquary common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 10 gp Rope, silk (50 feet) common Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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