Fluluma
Female Otterfolk Housekeeper
She is an adolescent otterfolk with black eyes and dark brown fur with light brown streaks.
Personality Traits: Introverted, Daring, Tense.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Brentden
Mother: Dreatu
Father: Hoomeep
Siblings
- Rheelo - age 12 ♂
- Khielo - age 10 ♂
- Zeyela - age 8 ♀
- Wheyetee - age 8 ♀
- Lletu - age 6 ♀
- Lleall - age 6 ♂
- Jeyekol - age 4 ♂
- Teyeli - age 4 ♀
- Freyerit - age 2 ♂
- Zeyema - age 2 ♀
- Seyelee - age 2 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 9 | 10 | 9 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2
Abilities:
- Hold Breath. Fluluma can hold their breath for up to 30 minutes at a time.
- Bite. Fluluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Tales of Teyruse" | common |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". |
5 lbs. |
| 1 | 4 gp | "Their happy thing" (Dog-eared) | common |
By Sheyemeek Throomapup Not a particularly famous book and unintentionally funny. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 3 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 25 gp 1 sp 1 cp | Engraved Topaz ring | uncommon | A copper ring, with 1 small a topaz stone inset and fine engraving work. | |
| 1 | 12 gp 8 sp 5 cp | Garnet necklace | common | A gilded copper necklace, with a small garnet gem hanging from it. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 2 gp 9 sp 1 cp | Money Pouch | common | Fluluma's money pouch. It has 27 sp and 21 cp in it. | 1 lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Reliquary | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |