Bado Rumbleiffer
Male Halfling Housekeeper
He is an adult halfling with brown eyes (behind a pair of spectacles), balding black and grey streaked hair, a clean shaven face, and dark brown skin.
Personality Traits: Idealistic, Jovial, Daring.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Rumbleiffer's Dapper Barbers
Settlement: Elinastead
Spouse: Ida Rumbleiffer (Deceased)
Mother: Tantima Rumbleiffer
Father: Hendhal Rumbleiffer
Children
- Guiducond Rumbleiffer - age 27 ♂
- Haidlo Rumbleiffer - age 22 ♂
Siblings
- Gringamorodo Rumbleiffer - age 41 ♂
- Daisna Rumbleiffer - age 39 ♀
- Bran Rumbleiffer - age 35 ♂
- Tolmaned Gregory-Rumbleiffer - age 25 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 11 | 12 | 10 | 12 |
-2 | +1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Bado rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bado has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bado can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A matchbook | A matchbook containing 6 matches. | ||
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 2 gp 9 sp 7 cp | Money Pouch | Bado's money pouch. It has 1 gp, 18 sp and 17 cp in it. | ¾ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |