Ortfan
Male Orcish Warlock's Apprentice
He is an adolescent orc with black eyes, short dyed rainbow hair in a side parting, and dark green skin.
Personality Traits: Lost Faith, Shy, Downbeat.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Dergderg's Warlock
Settlement: Camp Tutvol
Mother: Sargent Manglorn
Father: Camlol (Deceased)
Siblings
- Kernort - age 10 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 9 | 10 | 9 | 10 | 13 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Nature +2, Deception +3
Abilities:
- Relentless Endurance. When Ortfan is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Ortfan can't use this feature again until you finish a long rest.
- Savage Attacks. When Ortfan scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Ortfan has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Ortfan is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 3 gp | Gilded copper gorget | A heavy gorget made of gilded copper. | |
1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
1 | 3 gp 3 sp | Money Pouch | Ortfan's money pouch. It has 2 gp and 13 sp in it. | ⁵⁄₁₆ lb. |
1 | Old pipe | A filthy old clay pipe. |