Rurtpar
Female Orcish Tavern Keeper's Apprentice
She is an adolescent orc with grey eyes, short dyed auburn hair, and medium green skin.
Personality Traits: Patient, Tired, Optimistic.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: The Boar & Weasel Tavern
Settlement: Camp Tutvol
Mother: Kernreg
Father: Mangbot
Siblings
Half-Siblings (Mother's Side)
- Geetkar Junior - age 16 ♀
- Tinfarg - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 9 | 11 | 7 | 10 | 12 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +3, Persuasion +3
Abilities:
- Relentless Endurance. When Rurtpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Rurtpar can't use this feature again until you finish a long rest.
- Savage Attacks. When Rurtpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Brotherhood" | common | The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. | 5 lbs. |
| 1 | 8 gp | "Spellships: 1 - The Moon City" (Dog-eared) | common |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 12 gp 7 cp | Money Pouch | common | Rurtpar's money pouch. It has 9 gp, 28 sp and 27 cp in it. | 1¼ lbs. |
| 1 | 28 gp 5 sp | Tourmaline necklace | uncommon | A electrum necklace, with a medium tourmaline gem hanging from it. |