Volstup Junior
Male Half-Orcish Bandit
He is an elderly half-orc with brown eyes, a bald head, stubble, and black skin.
Personality Traits: Tense.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: None
Settlement: Gornorgham (immigrated from Camp Tutvol)
Spouse: Rognint Junior (Deceased)
Mother: Fargger (Deceased)
Father: Geetrit (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 11 | 10 | 9 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Perception +2, Deception +2
Abilities:
- Relentless Endurance. When Volstup is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Volstup can't use this feature again until you finish a long rest.
- Savage Attacks. When Volstup scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Volstup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Volstup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Chewed gum | A piece of chewed gum. | ||
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 1 sp 9 cp | Money Pouch | Volstup's money pouch. It has 2 gp, 19 sp and 29 cp in it. | 1 lb. |
| 1 | 3 cp | Pewter ear ring | A plain pewter hoop earring. | |
| 1 | 5 cp | Piton | ΒΌ lb. | |
| 1 | 7 gp 5 cp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 5 small quartz stones inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |