Killlorn

Male Orcish Warlock

He is an elderly orc with grey eyes, balding white hair, a full beard tied in two braids, and dark green skin.

Personality Traits: Pessimistic, Upbeat.

Alignment: neutral good.

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Dergderg's Warlock

Settlement: Camp Tutvol

Spouse: Dornorg (Deceased)

Mother: Mutstup (Deceased)

Father: Starnagrh (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 12 8 10 11
+1 -1

ACHPPassive
Perception
Speed
10 14 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Deception +2, Religion +2

Abilities:

  • Relentless Endurance. When Killlorn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killlorn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Killlorn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Pattern Seer. Killlorn has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Killlorn is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp 6 sp "A simpler life" (Dog-eared) By Amber Rose

A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 A matchbook A matchbook containing 4 matches.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
12 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
2 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp 8 sp 6 cp Money Pouch Killlorn's money pouch. It has 4 gp, 6 sp and 26 cp in it. ¾ lb.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.

Download as Fantasy Grounds NPC

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