Glermeb
Male Human Traveling Bard
He is an adult human with one brown eye (his left is closed and scarred), scruffy black hair, a long beard, and dark brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Camp Tutvol)
Mother: Hurkdunk (Deceased)
Father: Doryar Junior (Deceased)
Siblings
- Volmar Junior - age 60 ♂
- Gorrog - age 59 ♂
- Karrsug Junior - age 56 ♀
- Agrhrall - age 53 ♀
- Ritort - age 52 ♂
- Volgor - age 49 ♂
- Gorblurg - age 48 ♂
- Lornkun - age 45 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 10 | 12 | 10 | 10 | 12 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3, History +2
Abilities:
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Glermeb can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Glermeb is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
1 | Comb | A comb. | ||
19 | 5 cp | Crossbow bolt | 1½ lbs. | |
1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
1 | 3 gp | Horn | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
1 | 4 gp 6 sp 3 cp | Money Pouch | Glermeb's money pouch. It has 2 gp, 25 sp and 13 cp in it. | ¾ lb. |
1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
1 | 2 gp | Shovel | 5 lbs. | |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |