Starntin Junior

Male Orcish Smith

He is an adult orc with grey eyes, dark-brown hair worn in a rounded bowl cut, bushy sideburns, and light green skin.

Personality Traits: Responsible.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Stupfarg's Master Blacksmiths

Settlement: Camp Narnhurk

Spouse: Kerndunk

Mother: Olenorg (Deceased)

Father: Killlutt Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 8 9 10 9
+1 -1

ACHPPassive
Perception
Speed
10 7 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2

Abilities:

  • Relentless Endurance. When Starntin is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Starntin can't use this feature again until you finish a long rest.
  • Savage Attacks. When Starntin scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Cave Digger. Starntin adds their proficiency bonus when using a pick, or mason's tools.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 3 sp 3 cp A solid gilded copper neck ring A chorded gilded copper band, with a loop clasp, worn around the neck.
1 Dice A standard six-sided die.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp 8 sp 4 cp Money Pouch Starntin's money pouch. It has 5 gp, 8 sp and 4 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 20 gp Smith's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.

Download as Fantasy Grounds NPC

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