Caramwird Gregory
Male Human Housekeeper
He is an adult human with blue eyes, scruffy light-brown and grey streaked hair, a goatee, and olive skin.
Personality Traits: Dull.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Surbiwood
Spouse: Winnie Gregory
Mother: Lillie Gregory (Deceased)
Father: Elijah Gregory (Deceased)
Children
- Colin Gregory - age 18 ♂
- Olwen Gregory - age 10 ♀
Siblings
- Idonea Whimhand - age 37 ♀
- Noes Gregory - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 9 | 9 | 8 | 11 | 8 |
| -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Winnie" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Caramwird stitched in one corner. | ||
| 1 | 1 gp 5 sp 8 cp | Money Pouch | Caramwird's money pouch. It has 1 gp, 4 sp and 18 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |