Caramwird Gregory

Male Human Housekeeper

He is an adult human with blue eyes, scruffy light-brown and grey streaked hair, a goatee, and olive skin.

Personality Traits: Dull.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Surbiwood

Spouse: Winnie Gregory

Mother: Lillie Gregory (Deceased)

Father: Elijah Gregory (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 9 9 8 11 8
-1 -1 -1

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Winnie" engraved on the inside.
1 Handkerchief A small square of cloth with Caramwird stitched in one corner.
1 1 gp 5 sp 8 cp Money Pouch Caramwird's money pouch. It has 1 gp, 4 sp and 18 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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