Coalbottom Voltin Karrur Sharparm Agethhee

Male Gnomish Housekeeper

He is an adolescent gnome with grey eyes, a red quiff, and light brown skin.

Personality Traits: Unperturbed, Tolerant, Serious.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Bineringlind Chieftains

Settlement: Bineringlind

Spouse: Cobb Bellaia Josephine Starnkill Agethhee

Mother: Lurgole Betnarn Gotton Nargraxas Sharparm

Father: Kandstarn Klicceek Goodhand Chromenoggin Sharparm

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 11 12 10
-2 +1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral evil

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Gnome Cunning. Coalbottom has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cobb Bellaia Josephine Starnkill" engraved on the inside.
1 16 gp Jade electrum chain bracelet A short chain of tiny electrum links, with a small jade attached.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 2 gp 1 sp 8 cp Money Pouch Coalbottom's money pouch. It has 2 gp, 1 sp and 8 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp 1 sp 6 cp Quartz encrusted shoulder clasp An elaborate pewter shoulder clasp, with 8 small quartz stones inset.
3 Rusty nail A rusty old nail.

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