Dionisia Caerfrasdeh Elaryn Coalcleave
Female Gnomish Housekeeper
She is an adult gnome with brown eyes, short dyed sky blue hair in a side parting, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 718 AC (Age 82)
Orientation: Bisexual
Home: Hilltop Barley Field
Settlement: Brasspass (immigrated from Bineringlind)
Spouse: Florar Coalcleave
Mother: Freeman Clipbody Tonmar Mistweth Berddu (Deceased)
Father: Gambody Brunras Tornglutasc Nartun Berddu (Deceased)
Siblings
- Berthina Gloorvol Banknose Berddu Ernest - age 122 ♀
- Ebsug Jovyrafira Batlarg Alearm - age 120 ♂
- Sharphammer Reyne Buttonbairn Berddu Gooldhanger - age 106 ♀
- Anduel Brockkin Coppersmelter Berddu Ironpush - age 95 ♂
- Finduilari Didfan Berddu - age 89 ♂
- Talessidu Dorsey Berddu - age 87 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 10 | 13 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Gnome Cunning. Dionisia has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp 5 sp 8 cp | Extravagant Quartz necklace | A pewter necklace, with a string of 2 small quartz gems. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Florar" engraved on the inside. | |
| 1 | 1 gp 5 sp 7 cp | Money Pouch | Dionisia's money pouch. It has 14 sp and 17 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 2 cp | Soap |