Philippa Joiner

Female Human Housekeeper

She is an adult human with amber eyes, long flowing strawberry hair, and light pink skin.

Personality Traits: Pessimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Orchard

Settlement: Gardon

Spouse: Ortmar Boon

Mother: Florence Joiner (Deceased)

Father: Dighock Hoyt (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 14 10 11 10
-2 +2

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 1 matches.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp 3 sp 6 cp Elaborate Quartz broach An elaborate copper broach, with a 4 small quartz gems inset.
1 2 gp Electrum ring A plain electrum band.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Ortmar" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Mirror, steel ½ lb.
1 3 cp Money Pouch Philippa's money pouch. It has 3 cp in it. ¹⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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