Karrfizz Junior
Male Koboldian Housekeeper
He is an adult kobold with green eyes and orange-brown scales with red stripes.
Personality Traits: Shy.
Alignment: neutral.
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Parnintville Chieftains
Settlement: Parnintville
Spouse: Tavmang Junior (Deceased)
Mother: Fargtin Junior
Father: Didort (Deceased)
Children
- Didort Junior - age 11 ♂
Siblings
- Marrog - age 41 ♀
Half-Siblings (Mother's Side)
- Ebtut Junior - age 39 ♀
- Borgvol Junior - age 36 ♂
- Lieutenant Tutforg - age 33 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 10 | 8 | 10 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1
Abilities:
- Sunlight Sensitivity. While in sunlight, Karrfizz has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Karrfizz has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "A simpler life" |
By Amber Rose A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm. |
5 lbs. |
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 2 cp | Broom | A well used broom. | |
| 2 | Button | A loose orange button. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 sp 7 cp | Money Pouch | Karrfizz's money pouch. It has 3 sp and 17 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 3 sp | Silver horn chain | A silver linked chain, made to be worn from a horn. |