Camkim Junior
Female Koboldian Adventurer
She is an elderly kobold with yellow eyes and green scales.
Personality Traits: Idealistic, Serious, Tolerant.
Alignment: neutral.
Born: 727 AC (Age 73)
Orientation: Hetrosexual
Home: None
Settlement: Parnintville
Spouse: Tundor (Deceased)
Mother: Rogger (Deceased)
Father: Luttborg (Deceased)
Children
- Starnlutt Junior - age 39 ♂
Siblings
- Killdor - age 66 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 13 | 8 | 10 | 12 |
| +2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 22 | 9 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Greatsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 slashing damage.
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Athletics +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Camkim has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Camkim has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Action Surge. Once per day, Camkim can take an additional action on their turn.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 2 matches. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 50 gp | Greatsword | A Martial Melee weapon. 2d6 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 6 lbs. |
| 1 | 2 gp 4 sp 6 cp | Money Pouch | Camkim's money pouch. It has 2 gp, 4 sp and 6 cp in it. | ¼ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 5 gp 7 sp | Quartz earrings | A pair of silver earrings, with medium quartz stones inset. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |