Fannie Cochran
Female Human Housekeeper
She is an adult human with grey eyes, long styled strawberry hair, and light pink skin.
Personality Traits: Altruistic, Personable.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Claud's Lighthouse Keeper
Settlement: Corbgrave Beacon
Spouse: Claud Cochran
Mother: Denise Dorsey
Father: Hector Dorsey
Children
- Denise Cochran - age 5 ♀
- Wilson Cochran - age 4 ♂
- Carrie Cochran - age 1 ♀
Siblings
- Lawrence Dorsey - age 34 ♂
- Gervase Dorsey - age 33 ♂
- Marie Harden - age 28 ♀
- Joel Dorsey - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 11 | 9 | 10 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The locked room" |
By Induilawen Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder. |
5 lbs. |
| 1 | 5 cp | Arrow | 1 lb. | |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Claud" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp 8 sp | Money Pouch | Fannie's money pouch. It has 26 sp and 20 cp in it. | ⅞ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |