Hanandman Diggerhanger

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with brown eyes, dark-brown hair in a plait, and medium brown skin.

Personality Traits: Pessimistic.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Tearogers-Brandyward's Elucidated Apothecary

Settlement: Rutusville Beacon

Mother: Laliasa Diggerhanger (Deceased)

Father: Merimodo Diggerhanger

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 13 11 12
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Nature +2

Abilities:

  • Lucky. When Hanandman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Hanandman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Hanandman can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Hanandman can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hanandman is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 7 sp 5 cp Money Pouch Hanandman's money pouch. It has 7 sp and 5 cp in it. ΒΌ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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