Asminsy Pope
Female Halfling Housekeeper
She is an adult halfling with grey eyes, long flowing dark-brown and grey streaked hair, and light brown skin.
Personality Traits: Downbeat, Optimistic.
Alignment: neutral.
Born: 763 AC (Age 37)
Orientation: Homosexual
Home: Pope-Altherg's Monumental Sculptors
Settlement: Rutusville Beacon
Spouse: Meliada Pope
Mother: Christiana Altherg (Deceased)
Father: Inbrad Pope-Altherg
Siblings
- Alcocca Altherg - age 40 ♂
- Tanggo Ode-Altherg - age 33 ♂
- Roderimasmar Altherg - age 27 ♂
- Pimphilla Altherg - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 8 | 10 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Asminsy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Asminsy has advantage on saving throws against being frightened.
- Halfling Nimbleness. Asminsy can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Child's drawing | common | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Meliada" engraved on the inside. | |
| 1 | 6 sp 6 cp | Money Pouch | common | Asminsy's money pouch. It has 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Negotiable | Sands of robust darkvision | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means. |