Melilna Foreman
Female Halfling Head Baker
She is an adult halfling with amber eyes, auburn hair in a pigtails, and light brown skin.
Personality Traits: Cautious, Mean, Tense.
Alignment: chaotic neutral.
Born: 750 AC (Age 50)
Orientation: Hetrosexual
Home: Foreman's Gourmet Bakers
Settlement: Rutusville Beacon
Spouse: Habaar Foreman
Mother: Pervioda Altherg
Father: Sararl Altherg (Deceased)
Children
- Pervioda Altherg-Diggerhanger - age 12 ♀
- Tantantael Foreman - age 9 ♀
- Hildaly Foreman - age 7 ♀
Siblings
- Inbrad Pope-Altherg - age 62 ♂
- Roll Altherg - age 57 ♂
- Pimpeina Altherg-Sackears - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 9 | 12 | 12 | 10 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Melilna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Melilna has advantage on saving throws against being frightened.
- Halfling Nimbleness. Melilna can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Door Key | The key to Foreman's Gourmet Bakers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Habaar" engraved on the inside. | |
| 1 | 2 sp 3 cp | Money Pouch | Melilna's money pouch. It has 2 sp and 3 cp in it. | ⅛ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |