Daisyll Tearogers-Altherg

Female Halfling Housekeeper

She is an adult halfling with brown eyes, dyed green hair in a plait, and medium brown skin.

Personality Traits: Lost Faith.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: Jollol's Best Hatmakers

Settlement: Rutusville Beacon

Spouse: Jollol Tearogers-Altherg

Mother: Fatiha Diggerhanger

Children

Statistics

STRDEXCONWISINTCHR
6 14 9 9 9 9
-2 +2

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Lucky. When Daisyll rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Daisyll has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Daisyll can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 8 gp 5 cp Elaborate Quartz broach An elaborate silver broach, with a 5 small quartz gems inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Jollol" engraved on the inside.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 1 sp 2 cp Money Pouch Daisyll's money pouch. It has 1 sp and 2 cp in it. ¹⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.

Download as Fantasy Grounds NPC

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