Hanandman Tearogers-Diggerhanger
Male Halfling Housekeeper
He is an adult halfling with brown eyes, short curly dark-brown hair, bushy sideburns, and medium brown skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 722 AC (Age 79)
Orientation: Hetrosexual
Home: Gina's Barbers
Settlement: Rutusville Beacon
Spouse: Gina Tearogers-Diggerhanger
Mother: Lily Diggerhanger (Deceased)
Father: Merimodo Diggerhanger (Deceased)
Children
- Rosamuel Tearogers-Diggerhanger - age 43 ♀
- Merimodo Diggerhanger - age 41 ♂
- Gorbutho Tearogers-Diggerhanger - age 32 ♂
Siblings
- Primulks Brandyward - age 79 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 13 | 12 | 12 |
| -1 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3
Abilities:
- Lucky. When Hanandman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hanandman has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hanandman can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Gina" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 4 cp | Money Pouch | Hanandman's money pouch. It has 4 cp in it. | ¹⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | Stale fish | A stale fish. |