Hanandman Tearogers-Diggerhanger

Male Halfling Housekeeper

He is an adult halfling with brown eyes, short curly dark-brown hair, bushy sideburns, and medium brown skin.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 722 AC (Age 79)

Orientation: Hetrosexual

Home: Gina's Barbers

Settlement: Rutusville Beacon

Spouse: Gina Tearogers-Diggerhanger

Mother: Lily Diggerhanger (Deceased)

Father: Merimodo Diggerhanger (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 11 13 12 12
-1 +1 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3

Abilities:

  • Lucky. When Hanandman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Hanandman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Hanandman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Gina" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 cp Money Pouch Hanandman's money pouch. It has 4 cp in it. ¹⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 Stale fish A stale fish.

Download as Fantasy Grounds NPC

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