Gormadoclo Tearogers-Brandyward

Male Halfling Arch-Druid

He is an elderly halfling with brown eyes, short silver hair, bushy sideburns, and medium brown skin.

Personality Traits: Evasive.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 711 AC (Age 89)

Orientation: Hetrosexual

Home: Tearogers-Brandyward's Elucidated Apothecary

Settlement: Rutusville Beacon

Spouse: Lanoraora Tearogers-Brandyward (Deceased)

Mother: Diamondda Hotchkiss-Brandyward (Deceased)

Father: Hildigar Hotchkiss-Brandyward (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 12 9 10
-2 +1

ACHPPassive
Perception
Speed
12 32 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Perception +4

Abilities:

  • Lucky. When Gormadoclo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gormadoclo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gormadoclo can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Gormadoclo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Gormadoclo is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Tearogers-Brandyward's Elucidated Apothecary.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Lanoraora" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 8 sp 4 cp Money Pouch Gormadoclo's money pouch. It has 18 sp and 4 cp in it. ⁷⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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