Kunval
Male Koboldian Housekeeper
He is an adult kobold with yellow eyes and grey scales with grey stripes.
Personality Traits: Candid.
Alignment: chaotic neutral.
Born: 775 AC (Age 25)
Orientation: Homosexual
Home: Hunting Lodge
Settlement: Ortort's Rest
Spouse: Dergherg
Mother: Luttrog
Father: Forgole
Siblings
- Narnab - age 24 ♀
- Abtill - age 22 ♂
- Camturn - age 17 ♂
- Dunkcam - age 15 ♀
- Oggleglerm - age 9 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
7 | 13 | 7 | 11 | 9 | 14 |
-1 | +1 | -1 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 3 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Kunval has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Kunval has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 8 gp | "Truth and Light" (Dog-eared) |
A book of holy scripture laying out the tenants of the faith for followers of Solina. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
1 | A matchbook | A matchbook containing 3 matches. | ||
1 | 2 cp | Broom | A well used broom. | |
1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
1 | 1 gp 1 sp 8 cp | Money Pouch | Kunval's money pouch. It has 9 sp and 28 cp in it. | ¾ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |