Geettill Junior

Male Koboldian Bandit

He is an elderly kobold with one yellow eye (his left is white and discolored) and orange-brown scales.

Personality Traits: Jovial, Evasive, Tolerant.

Alignment: neutral good.

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: None

Settlement: Ortort's Rest

Mother: Hurkdid Junior (Deceased)

Father: Yitlutt (Deceased)

Statistics

STRDEXCONWISINTCHR
7 14 10 10 11 9
-1 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Sunlight Sensitivity. While in sunlight, Geettill has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Geettill has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Geettill can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Geettill knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 5 cp Money Pouch Geettill's money pouch. It has 1 gp, 28 sp and 25 cp in it. 1 lbs.
1 Pocket lint Some pocket lint.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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