Primtle Lightgins
Female Halfling Housekeeper
She is an adolescent halfling with amber eyes, scruffy auburn hair, and light brown skin.
Personality Traits: Pessimistic, Serious.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Eastpool Beacon
Mother: Pandola Lightgins (Deceased)
Father: Ilba Jeyeppup-Lightgins
Siblings
- Ferdinbo Lightgins - age 15 ♂
- Duenosa Lightgins - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 11 | 9 | 11 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Primtle rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Primtle has advantage on saving throws against being frightened.
- Halfling Nimbleness. Primtle can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 10 gp | Electrum tiara | A electrum tiara. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 27 gp | Grandiose Quartz necklace | A electrum necklace, with a string of 9 medium quartz gems. | |
| 1 | 2 gp 4 sp | Money Pouch | Primtle's money pouch. It has 1 gp, 12 sp and 20 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |