Camelha Farebuck
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, long brown and grey streaked hair tied back in a knot, and dark brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 773 AC (Age 28)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Port Deepden (immigrated from Eastpool Beacon)
Spouse: Khier Farebuck
Mother: Savandova Farebuck
Father: Senglo Farebuck
Siblings
- Donnamor Greenbody - age 32 ♀
- Cosim Farebuck - age 21 ♂
- Grimane Farebuck - age 18 ♀
- Maccur Farebuck - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 7 | 10 | 10 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Camelha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Camelha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Camelha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Khier" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Camelha stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 4 sp | Large gilded copper ear hoops | A pair of large gilded copper hoop earrings. | |
| 1 | 1 gp 4 sp | Money Pouch | Camelha's money pouch. It has 12 sp and 20 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 18 gp | Splendid Quartz necklace | A gold necklace, with 4 medium quartz gems hanging from it. |