Camelha Farebuck

Female Halfling Housekeeper

She is an adult halfling with hazel eyes, long brown and grey streaked hair tied back in a knot, and dark brown skin.

Personality Traits: Dull.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 773 AC (Age 28)

Orientation: Hetrosexual

Home: Vineyard

Settlement: Port Deepden (immigrated from Eastpool Beacon)

Spouse: Khier Farebuck

Mother: Savandova Farebuck

Father: Senglo Farebuck

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 7 10 10 9
-2 -1

ACHPPassive
Perception
Speed
10 3 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Camelha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Camelha has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Camelha can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Khier" engraved on the inside.
1 Handkerchief A small square of cloth with Camelha stitched in one corner.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 4 sp Large gilded copper ear hoops A pair of large gilded copper hoop earrings.
1 1 gp 4 sp Money Pouch Camelha's money pouch. It has 12 sp and 20 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 18 gp Splendid Quartz necklace A gold necklace, with 4 medium quartz gems hanging from it.

Download as Fantasy Grounds NPC

Send Feedback