Marmald Goodiffer
Male Halfling Housekeeper
He is an adult halfling with hazel eyes, balding dark-brown hair, bushy sideburns, and dark brown skin.
Personality Traits: Secretive, Kind.
Alignment: neutral.
Born: 746 AC (Age 55)
Orientation: Hetrosexual
Home: Seliba's Best Lighthouse Keeper
Settlement: Poppyton Beacon (immigrated from Eastpool Beacon)
Spouse: Seliba Goodiffer
Mother: Tanta Goodiffer (Deceased)
Father: Difon Goodiffer
Children
- Gelindaana Meeypup - age 22 ♀
- Orgulauc Goodiffer - age 19 ♂
- Andoras Goodiffer - age 2 ♂
Siblings
- Grimks Nienapup - age 78 ♀
- Robur Goodiffer - age 72 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 8 | 10 | 10 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Marmald rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marmald has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marmald can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose green button. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Seliba" engraved on the inside. | |
| 1 | 25 gp | Hourglass | 1 lb. | |
| 1 | 2 gp 9 sp 8 cp | Money Pouch | Marmald's money pouch. It has 28 sp and 18 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |