Divaodo Buttonfield

Male Halfling Veteran Adventurer

He is an adult halfling with grey eyes, short dark-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 741 AC (Age 59)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Nicoton (immigrated from Eastpool Beacon)

Mother: Daisyold Buttonfield (Deceased)

Father: Caradoric Buttonfield

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 8 9 11 9
+1 +1 -1

ACHPPassive
Perception
Speed
16 36 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Survival +3

Abilities:

  • Lucky. When Divaodo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Divaodo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Divaodo can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Divaodo can take an additional action on their turn.
  • Multiattack. Divaodo attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 3 gp 1 sp 4 cp Money Pouch Divaodo's money pouch. It has 1 gp, 19 sp and 24 cp in it. ⅞ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Stale apple A stale apple.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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