Wilibdoc Whitears-Farebuck
Male Halfling
He is an elderly halfling with brown eyes, balding silver hair, a clean shaven face, and dark brown skin.
Personality Traits: Irritable, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 715 AC (Age 85)
Orientation: Hetrosexual
Home: Melislia's Fashionable Furriers
Settlement: Nicoton (immigrated from Eastpool Beacon)
Spouse: Melislia Whitears-Farebuck
Mother: Goldilockda Whitears-Farebuck (Deceased)
Father: Ceredic Whitears-Farebuck (Deceased)
Children
- Constable Hildaia Waryn - age 56 ♀
- Marrsco Duglock-Farebuck - age 53 ♂
- Caramenel Hardy - age 52 ♀
- Alfridnia Goodiffer - age 49 ♀
Siblings
- Grimngo Hardy-Farebuck - age 89 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 9 | 11 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2
Abilities:
- Lucky. When Wilibdoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Wilibdoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Wilibdoc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | A solid gold arm ring | A chorded gold band, worn around the upper arm. | |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Melislia" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp 4 sp 5 cp | Money Pouch | Wilibdoc's money pouch. It has 23 sp and 15 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |