Dergmut

Male Orcish Master Druid's Apprentice

He is an adolescent orc with grey eyes, short dark-brown hair in a side parting, and medium green skin.

Personality Traits: Lost Faith, Personable.

Alignment: chaotic neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Serkand's Potionmaker

Settlement: Hockblurg's Place

Mother: Tutglerm

Father: Farggloor

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 11 12 12 10
+1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Nature +3, Perception +3

Abilities:

  • Relentless Endurance. When Dergmut is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Dergmut can't use this feature again until you finish a long rest.
  • Savage Attacks. When Dergmut scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Wild Shape. Dergmut can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Dergmut is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Dergmut stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 6 sp 8 cp Money Pouch Dergmut's money pouch. It has 26 sp and 8 cp in it. ⅝ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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