Dergmut
Male Orcish Master Druid's Apprentice
He is an adolescent orc with grey eyes, short dark-brown hair in a side parting, and medium green skin.
Personality Traits: Lost Faith, Personable.
Alignment: chaotic neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Serkand's Potionmaker
Settlement: Hockblurg's Place
Mother: Tutglerm
Father: Farggloor
Siblings
- Tutbot Junior - age 16 ♀
- Tilllol - age 6 ♂
- Lolmorg - age 1 ♀
- Hantlorn - age 0 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 9 | 11 | 12 | 12 | 10 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Nature +3, Perception +3
Abilities:
- Relentless Endurance. When Dergmut is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Dergmut can't use this feature again until you finish a long rest.
- Savage Attacks. When Dergmut scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Dergmut can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dergmut is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | Handkerchief | A small square of cloth with Dergmut stitched in one corner. | ||
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp 6 sp 8 cp | Money Pouch | Dergmut's money pouch. It has 26 sp and 8 cp in it. | ⅝ lb. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |