Abgor Junior

Male Half-Orcish Barbarian

He is an adult half-orc with grey eyes, short curly strawberry hair, a long beard, and light green skin.

Personality Traits: Oblivious, Secretive, Optimistic.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: None

Settlement: Hockblurg's Place

Mother: Tutkor (Deceased)

Father: Lornmut (Deceased)

Statistics

STRDEXCONWISINTCHR
12 10 11 11 9 10
+1

ACHPPassive
Perception
Speed
11 24 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 bludgeoning damage. two handed.
  • Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Survival +2, Athletics +3

Abilities:

  • Relentless Endurance. When Abgor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Abgor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Abgor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 8 gp "K'ryn's Return to Fairyland" (Dog-eared) By Mr. K'ryn

An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp Money Pouch Abgor's money pouch. It has 3 gp in it. ยนโ„โ‚โ‚† lb.
1 15 gp Warhammer A Martial Melee weapon. 1d8 bludgeoning damage. (Two-handed: 1d10 + Bludgeoning damage.) Range: 5. Properties: Versatile 2 lbs.

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