Botturn

Male Human Bandit

He is an elderly human with brown eyes, a bald head, a clean shaven face, and medium brown skin.

Personality Traits: Daring, Honest, Impatient.

Alignment: neutral.

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: None

Settlement: Larghakville (immigrated from Hockblurg's Place)

Mother: Abyit (Deceased)

Father: Lornlarg (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 10 8 9 10
-1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Botturn can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Botturn knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
6 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice common A standard six-sided die.
1 Handkerchief common A small square of cloth with Botturn stitched in one corner.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 6 sp 3 cp Money Pouch common Botturn's money pouch. It has 4 gp, 5 sp and 13 cp in it. ⁷⁄₁₆ lb.
1 29 gp Quartz earring uncommon A gold earring, with a very large quartz inset.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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