Turnpar Junior

Female Orcish Housekeeper

She is an adult orc with grey eyes (the right of which is glass), scruffy strawberry hair, and grey skin.

Personality Traits: Daring, Personable, Honest.

Alignment: neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Fish Pond

Settlement: Geetyar Till

Mother: Manglorn (Deceased)

Father: Gorkor (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 9 10 10 8
-1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, Animal Handling +2

Abilities:

  • Relentless Endurance. When Turnpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Turnpar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Turnpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Draconic (basic)

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 2 gp Large electrum ear hoop A large electrum hoop earring.
1 1 gp 8 sp 3 cp Money Pouch Turnpar's money pouch. It has 1 gp, 8 sp and 3 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

Send Feedback