Cammut Branson Junior
Male Dragonborn Barbarian
He is an adult dragonborn with one amber eye (his right is white and discolored) and green scales.
Personality Traits: Serious.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: None
Settlement: Geetyar Till
Spouse: Polly Gates (Deceased)
Mother: Raianorva Proudhouse
Father: Tazlidoran Branson (Deceased)
Children
- Tazlidoran Branson Junior - age 11 ♂
- Didmar Branson - age 6 ♂
Siblings
- Alberta Proudhouse Junior - age 30 ♀
- Nintpar Branson - age 25 ♂
- Kernkern Branson - age 20 ♂
Half-Siblings (Mother's Side)
- Nintcor Branson - age 17 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 9 | 9 | 8 | 10 | 9 |
-1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 24 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Greataxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Intimidation +2
Abilities:
- Breath Weapon. As an action Cammut exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Cammut has resistance to poison damage.
Spoken Languages: Common, Draconic
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
1 | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 30 gp | Greataxe | A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 7 lbs. |
1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 1 gp 9 sp 7 cp | Money Pouch | Cammut's money pouch. It has 1 gp, 9 sp and 7 cp in it. | ⁵⁄₁₆ lb. |