Hurkherg Proudhouse
Female Dragonborn Traveling Bard
She is an adult dragonborn with brown eyes and blue scales.
Personality Traits: Oblivious, Daring, Honest.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 762 AC (Age 38)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp (immigrated from Geetyar Till)
Mother: Fariderel Proudhouse (Deceased)
Father: Lolferg (Deceased)
Siblings
- Mandasa Proudhouse Junior - age 49 ♀
- Jergeb Junior - age 39 ♂
- Starnalt - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 9 | 8 | 10 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2, Persuasion +2
Abilities:
- Breath Weapon. As an action Hurkherg exhales a 30 ft. line of lightning. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 lightning damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Hurkherg has resistance to lightning damage.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Hurkherg can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Hurkherg is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Draconic
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 4 cp | Aquamarine pewter horn chain | uncommon | A pewter linked chain with a hanging small aquamarine, made to be worn from a horn. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 16 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | common | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 25 gp | Dulcimer | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 3 sp | Gilded copper ear studs | common | A pair of gilded copper ear-studs. | |
| 1 | 4 gp 2 sp | Money Pouch | common | Hurkherg's money pouch. It has 2 gp, 20 sp and 20 cp in it. | ⅞ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 30 gp | Viol | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |