Alice Carson
Female Human Poacher
She is an elderly human with brown eyes, long styled dyed green hair, and dark brown skin.
Personality Traits: Oblivious.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 745 AC (Age 55)
Orientation: Hetrosexual
Home: None
Settlement: Thatborough
Mother: Ruby Carson (Deceased)
Father: Lawrence Carson (Deceased)
Siblings
- Marshall Carson - age 52 ♂
- Uriah Carson - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 10 | 12 | 12 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Perception +3
Abilities:
- Sneak Attack. Once per turn, Alice can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Alice knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 2 sp | Money Pouch | Alice's money pouch. It has 2 gp and 22 sp in it. | ½ lb. |
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |