Dorcas Teler
Female Human
She is an elderly human with blue eyes, long flowing silver hair, and olive skin.
Personality Traits: Dull.
Alignment: lawful neutral.
She is a follower of Solina. (LG)
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Thatborough
Spouse: Timothy Teler
Mother: Runild Carson (Deceased)
Father: Curtis Carson (Deceased)
Children
- Runild Teler - age 35 ♀
- Griffith Teler - age 20 ♂
Siblings
- Sperling Carson - age 58 ♂
- Lula Burel - age 57 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 10 | 10 | 11 | 10 | 7 |
+1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Investigation +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Timothy" engraved on the inside. | |
1 | Handkerchief | A small square of cloth with Dorcas stitched in one corner. | ||
1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
1 | 2 gp 9 sp 3 cp | Money Pouch | Dorcas' money pouch. It has 2 gp, 8 sp and 13 cp in it. | ⁷⁄₁₆ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 3 cp | Walking Stick | A walking stick made of walnut. | 4 lbs. |